|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Estella Osoka
Deep Void Merc Syndicate
461
|
Posted - 2014.08.25 18:21:00 -
[1] - Quote
Have you tried any of the other Assault Frigs? |
Estella Osoka
Deep Void Merc Syndicate
466
|
Posted - 2014.08.27 18:01:00 -
[2] - Quote
I love all these fits with no prop mod. |
Estella Osoka
Deep Void Merc Syndicate
466
|
Posted - 2014.08.27 20:47:00 -
[3] - Quote
Torgeir Hekard wrote:Estella Osoka wrote:I love all these fits with no prop mod. Because a prop mod is so much help when you are scrammed from 20km and webbed from 50. Of from 20, but with 90% strength. Or when a rat ABs at 3,5 km/s.
Yes, it is. You're doing it wrong. It's called sling-shotting. Learn to PVP. |
Estella Osoka
Deep Void Merc Syndicate
467
|
Posted - 2014.08.28 15:56:00 -
[4] - Quote
Dato Koppla wrote:
Protip: A prop mod won't save you from a 90% web, even in PvP.
Bull, I've slingshotted out of point range many times in PvP. Only time it failed was when I was up against a skilled opponent who knew how to manually pilot his ship.
As far as the burners go they use a predictable AI. So tactics that work against real players will work on them. |
Estella Osoka
Perkone Caldari State
496
|
Posted - 2014.10.06 18:14:13 -
[5] - Quote
Queotzcatl wrote:I would like you guys to petition on this thread with me, its about nerfing jumps distance from agent and couple other things. https://forums.eveonline.com/default.aspx?g=posts&t=377674&find=unreadI made a kite breach, 86 DPS + 33DPS from drones, way too low DPS to kill support frigs in new team burner, reading that a kestrel was successful at killing an Enyo team... i wanted to try a fit, but it just won't work. for comparison, the vengeance with 3x BCU and compact light do 116 DPS, no drones, the hawk even less, with only 2 BCU. Hookbill 126 dps with Navy Scourge and 96 with other Navies. None of these will work with LML. ~150 DPS is really the minmum. Garmur is THE ship, do you guys think there could be a breach-kestrel navy counterpart with a navy buff?? couse now navy frig have hulls of their own... etic vs fun?? ( more choices\ hull\ fits = more fun)
No. If you can't afford the expensive ship fits suggested in this thread, then don't try them solo. Get some friends to help. This is a MMO after all. Me and a friend flying similarly fit Vengeance setups have been abe to do all the Team Burner missions. We don't go after the support frigs at all. We are just able to put out enough dps that the support rats can't rep enough. |
Estella Osoka
Perkone Caldari State
551
|
Posted - 2015.03.09 03:59:20 -
[6] - Quote
I don't see why people want to brawl with the Team burners. The kite fits provided work great on the team burner. Might take longer, but are a safer bet. |
Estella Osoka
Perkone Caldari State
553
|
Posted - 2015.03.10 14:16:11 -
[7] - Quote
Little Kicks wrote:Estella Osoka wrote: I don't see why people want to brawl with the Team burners. The kite fits provided work great on the team burner. Might take longer, but are a safer bet.
I have a Wolf that is great for brawling the Vengeance, and it shares rigs with my Succubus brawler. So why not? But I think you're right with the others. It's been a learning curve on managing my range and transversal to the logi while keeping out of range of the brawler. I have a kiting Jaguar and Retribution for the other three team burners. Weirdly I like using the Retribution a lot more..
I would figure the Wolf would be better at kiting than the Jaguar. I normally use a Kestrel or Garmur, depending on where I am at. |
Estella Osoka
Perkone Caldari State
561
|
Posted - 2015.04.07 21:19:22 -
[8] - Quote
Happy Fanatic wrote:Version 2: T II Rockets + 2x Small Warhead Rigor Catalyst II Make sure you have at least 11.5km (12.7km is with ALL V) range with T II Rockets, T II Rockets are cheap. Real DPS on the Burner Daredevil ~115 DPS, with OH TP Time to kill: ~1:06min EFT DPS: 268 Scourge Rage Rocket 315 hot ~54s Quote:[Hawk, Burner Daredevil pimped V02] Caldari Navy Ballistic Control System Ballistic Control System II
Pithum C-Type Medium Shield Booster Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Dread Guristas Stasis Webifier Dread Guristas Stasis Webifier Phased Weapon Navigation Array Generation Extron
Rocket Launcher II, Scourge Rage Rocket Rocket Launcher II, Scourge Rage Rocket [empty high slot] Rocket Launcher II, Scourge Rage Rocket Rocket Launcher II, Scourge Rage Rocket
Small Warhead Rigor Catalyst II Small Warhead Rigor Catalyst II
Set up this fit exactly it's about 500mill I lasted about 10 seconds and did no damage that was not insta healed by the Burner Dramiel. The loot fairy also did not deliver either, these missions are very tough lessons. Any ideas on what I did wrong? Entered targeted, fired,webbed,painted,boosted cap then got popped. I'm all lvl5 skilled and this has just stunned me.[/quote]
Hawk has a EM resist hole, which the above fit does not cover. |
Estella Osoka
Perkone Caldari State
595
|
Posted - 2015.04.26 19:56:05 -
[9] - Quote
Cruiser burner missions are coming! |
Estella Osoka
Perkone Caldari State
596
|
Posted - 2015.04.27 13:43:05 -
[10] - Quote
Seems to be correct with the Ashimmu. You have to kite or have substantial passive shield tank, which I don't think is possible. With kiting, you have to kill the Sentinels quickly. I have noticed them get speeds over 4000 km/s. Suggest you group 3 launchers for each Sentinel, and use drones to distract them. Once dead you can easily kite the Ashimmu at +40km. Ashimmu tops out at around 1350 km/s. The Ashimmu has a combination of active and buffer armor tank, but the active tank is pitiful.
The Talosi are easy as long as you don't just burn right at them, stay still, and stay away from the proximity towers. Once you get in close, their tracking sux since they use rails. |
|
Estella Osoka
Perkone Caldari State
596
|
Posted - 2015.04.28 14:41:35 -
[11] - Quote
I've used this on the Talos burners to great effect.
[Cerberus, burner]
Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II
Experimental 10MN Microwarpdrive I Pithum C-Type Medium Shield Booster Caldari Navy Shield Boost Amplifier Kinetic Deflection Amplifier II Cap Recharger II
Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile
Medium Capacitor Control Circuit II Medium Capacitor Control Circuit II |
Estella Osoka
Perkone Caldari State
596
|
Posted - 2015.04.28 15:30:16 -
[12] - Quote
I don't have an exact time. I know it took less than 15 minutes. Missiles seemed to work rather well as they are BC sized targets, and their speed really isn't that high. |
Estella Osoka
Perkone Caldari State
601
|
Posted - 2015.04.29 14:28:43 -
[13] - Quote
Kathleen Yotosala wrote:Did the Blood Raider with 2x Drake
Drakes are T2 HML with Navy scourge T1 extenders and passive fit T2 3x LSE - 2 Em -Thermal- 5x Hobgoblins 1 Time from acceptance - 4 jumps -mission - 4 jumps and complete -17 min
Rewards are 15 mill bounty Loot - Antikythera element 17 mill Standings increase is tiny 0.3984 % compared to Anomic team 3.5859%
Drakes never went below 70 % shield as NPC target swops Drones were not attacked Plus minus 450 Navy scourge missiles used
TLDR dead easy for a fleet , even lower skilled players with T1 fit - Rewards are average to low for a fleet vs time
Try HAMs instead? |
Estella Osoka
Perkone Caldari State
601
|
Posted - 2015.04.29 18:02:25 -
[14] - Quote
Jori McKie wrote:Valterra Craven wrote:Kinda surprised no one is going ECM on the blood raider one if he is that close. The frigate burnes made sense because of the close ranges involved, but the talos ones starting out 175k+ with good damage and application made ECM kinda unviable there, but if the blood raiders are so close it would seem that taking them out with ECM would be rather simple. Actually not a bad idea, i guess why i really didn't thought about is i'm highly allergic to ECM due to my background in solo and smallscale PVP. Anyway major problem with ECM vs the Ashimmu you have to make pretty sure you perma jam or at least 75% jam it + cap booster otherwise if jams fail you will be dead as in no cap. It still boils down to kill that Sentinels fast and with TDs on you the only weapon system that does it fast are RLMLs. Of course you could use turrets+webs but then you will be fast out of med slots and can't run ECM. Lets see: 3x-4x ECMs unbonused or 2x bonused ones 1x cap booster 2x webs 6 meds needed that could be an armor Gnosis or a Rook with 7x meds Edit: HAMs are bad, very bad against the Sentinels even with 2x T2 rigor rigs, RLMLs are still faster.
You can't get the perma-jam off. I tried in a Rook and my skills with ECM are 4s and 5s in all the skills that are relevant to the mod. Once you fail, you get capped out quickly and then you're dead.
Edit: I suggest HAMs because the person is using a team of passive Drakes. Once you kill the Ashimmu, the dps from the sentinels is quite pathetic. |
Estella Osoka
Perkone Caldari State
601
|
Posted - 2015.04.29 20:08:00 -
[15] - Quote
Jori McKie wrote:Estella Osoka wrote: You can't get the perma-jam off. I tried in a Rook and my skills with ECM are 4s and 5s in all the skills that are relevant to the mod. Once you fail, you get capped out quickly and then you're dead.
Thank you :D How many ECM moduls did you use 2 or 3?
[Rook, Rook fit]
'Hypnos' Signal Distortion Amplifier I 'Hypnos' Signal Distortion Amplifier I Damage Control II
'Umbra' White Noise ECM 'Umbra' White Noise ECM 'Umbra' White Noise ECM 'Umbra' White Noise ECM Large Shield Extender II Large Shield Extender II Adaptive Invulnerability Field II
Rapid Light Missile Launcher II, Nova Fury Light Missile Rapid Light Missile Launcher II, Nova Fury Light Missile Rapid Light Missile Launcher II, Nova Fury Light Missile Rapid Light Missile Launcher II, Nova Fury Light Missile Rapid Light Missile Launcher II, Nova Fury Light Missile
Medium Particle Dispersion Augmentor II Medium Anti-EM Screen Reinforcer II
With my skills the strength is around 12 per mod |
Estella Osoka
Perkone Caldari State
603
|
Posted - 2015.05.03 19:59:38 -
[16] - Quote
Thorondir 42 wrote:Jori McKie wrote:Thorondir 42 wrote:Abavus Durden wrote:
I'm putting this out there mostly to provoke some thought. Jorie's Cerb fit looks a lot safer (wish I'd thought of it, hah).
DO NOT USE the Cerb. They buffed the Ashimmu to hit at least out to 70km+ .. i barely got out. This buff must have appeared after the releast to tranquility as i tested his fit on wednesday on sisi, but yesterday it nearly killed me on tranquility. I was unable to test on Sisi as no missions were avaible there. Any more information? The Ashimmu hit to 70km+ but only DPS right, i assume it didn't NOS or webbed you at this range? Yes, only DPS from the ashimmu and the sentinels .. no NOS/web/scrampler. They took me down to 10% armor in roughly 10-15 secs
Can anyone confirm this? |
Estella Osoka
Perkone Caldari State
606
|
Posted - 2015.05.06 14:49:24 -
[17] - Quote
How much dps is the Ashimmu putting out? Possible to fit up a passive tank Nighthawk for this? |
Estella Osoka
Perkone Caldari State
616
|
Posted - 2015.05.15 18:45:40 -
[18] - Quote
If memory serves, a Wolf is the best ship to use against the Cruor burner. |
Estella Osoka
Perkone Caldari State
632
|
Posted - 2015.06.10 14:21:59 -
[19] - Quote
Xenon 101 wrote:New " 4 dramiels from hell " angel burner transport SETUP
[Devoter, Xenon 101's Devoter]
Medium Armor Repairer II Armor EM Hardener II Armor Explosive Hardener II Capacitor Power Relay II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II
Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I
200mm AutoCannon II 200mm AutoCannon II 200mm AutoCannon II 200mm AutoCannon II 200mm AutoCannon II
Medium Nanobot Accelerator II Medium Auxiliary Nano Pump II
Acolyte I x10
Hail S x5000 Republic Fleet EMP S x19400
82 EM 93 EXP Resistance
CAP STABLE 240.7 dps ( with 4 % implant-SS 904 )........I know fitting an amarr cruiser with 200 autocannons sucks lol but it works well with RF EMP it takes around 2 min to kill 1 Dramiel. For transport use a mobile depot and swap a webb with a MWD.
Might want to try something similar with a Vigilant.
|
Estella Osoka
Perkone Caldari State
644
|
Posted - 2015.06.25 13:45:20 -
[20] - Quote
Jori McKie wrote:Any T3 10MN AB setup works same reasons why a 100MN VNI or Ishtar works. A Confessor with 10MN in prop mode ~2620 m/s so roughly the same speed as the Vagabond but is lacking the DPS. From my experience you will need about +3min compared to a Vagabond and you are running the risk of getting one shot by Talos.
You should be ok with Mini Cruiser 4 and with Meta 4 guns with antimatter. Void vs Antimatter in PvE with 2x 84% webs (in your case with Min CR 4)not much of a difference in real applicated DPS. Void is cheaper and gives you more basic damage so any smashed or penetrate hit is more damage than with antimatter.
Triple web + mobile depot ~1:30min wasted time but works.
Have you flown a Confessor? Mine does 530 dps. A Vagabond is going to have almost 500 sig radius using a MWD, while the Confessor still has only a 60 sig radius. Sure it can be one shot if the pilot screws up spiraling in, but that is the only downside to using a Confessor.
Of course, when the Hecate comes along; it's going to make the Confessor look tame.
|
|
Estella Osoka
Perkone Caldari State
661
|
Posted - 2015.07.17 13:40:40 -
[21] - Quote
Jori McKie wrote:Estella Osoka wrote: Have you flown a Confessor? Mine does 530 dps. A Vagabond is going to have almost 500 sig radius using a MWD, while the Confessor still has only a 60 sig radius. Sure it can be one shot if the pilot screws up spiraling in, but that is the only downside to using a Confessor.
Of course, when the Hecate comes along; it's going to make the Confessor look tame.
Yes, on paper Confessor with Conflag + OH ~ 530DPS Vagabond with Hail + OH 420mm ~696DPS with the Confessor you aren't shooting into the resistance hole of the Talos (see Burner stats) but more important you have to maintain your speed at ~2600 m/s and orbit the Talos that means even with small guns lots of angular velocity. Try a DPS graph with EFT on a target with ~120m/s and full transversal, so roughly @5km orbit 300DPS. You can of course switch into defense mode and stop burning but in my experience getting out of orbit after killing the Talos without speed is very risky and i was one shot several times. The sig radius on the Vagabond is 389 not 500 but that doesn't really matter, the point with the Vagabond is you have the best speed to DPS ratio to get the Talos killed fastest. You don't have to orbit in the Vagabond you can use keep at range and approach to reduce your angular velocity and get max DPS. About the Hecate, could be but it faces the same problems all T3 have. Edit: The Vagabond has another advantage: - At 70 to 60km range, command your Vagabond into a 5km orbit. Shut down your MWD cycle when you are at ~40km range - Lock the Talos at ~25km, start shooting, launch your Drones too - When you are in orbit, more or less at 5km with around 500m/s the Talos has lost its shield and is already bleeding armor. Use now keep at range at 4km, OH your guns, and use approach when the Talos is at low armor.
I don't know what fit you are using but my Confessor gets 530 without OH.
Vagabond may be able to hit out to that range, but it is going to be damped down to 33km, maybe less.
Best ship I have used so far is a HAM Cerberus using Scourge Fury.
|
Estella Osoka
Perkone Caldari State
682
|
Posted - 2015.08.11 13:46:28 -
[22] - Quote
Ploing wrote:Chainsaw Plankton wrote:I've never had it hit me, although lately I've been using a kite harpy for the Jag. I'm probably outside of the hit range, they capped the range of wrecking shots a while back. I guess my other issue is logi range. with orbit they can get out of range, although with straight line part of their orbit tends to be really close.
also hard to compare times straight up, with ECM time to complete has more variation. but yea that setup has enough dps to kill the logi without ecm reasonably quickly. got it 3 times the last 2 days with wrecking hits. logi range can be an issue in the first seconds,. just gave them 10 secs and then go. got 2 vengances today. first one was with no ecm cycle and done in ~ 2.30 min. second one gave me 3 cycles straight and it was a pleasure to loot a 30 m hardener so fast
Are you orbiting, or keeping at range? |
Estella Osoka
Perkone Caldari State
746
|
Posted - 2015.09.14 13:52:12 -
[23] - Quote
Anize Oramara wrote:Sentenced 1989 wrote:So few months down the road...
I'm to lazy to have multiple ships for this, did anybody figure out what works if you have 2-3 accounts available?
What I'm looking for: 1 fit to run any burner with possibility of fielding 2 ships at once + off grid booster I haven't run burners for very long but I've got a decent feel for em, having run all of them multiple times over the last month except for 3 (one each in agent, team and base). Except for some overlap (Check out the unified team burner (garmur) and the unified daredevil agent burner fits) I don't think there is a one build fits all setup, doubly so if you want to run them optimally. You also have the problem where your one or two pilots in frigs will arrive WAY faster than your OGB causing down time, not to mention tyeing up 3! accounts where one will suffice 100% of the time. Besides once you've set up the ships (and named them appropriately it's zero effort switching between ships to run burners. I think if nothing else, CCP managed to reduce the ability to 'one build fits all' dumbing down that is present in lv4 missions with the burner missions. Also I get to use a vagabond for PVE! That alone is worth the price of admission.
Probably just doesn't want to go through the pain of repositioning all those ships when you switch mission running hubs. |
Estella Osoka
Perkone Caldari State
746
|
Posted - 2015.09.14 14:23:12 -
[24] - Quote
Anize Oramara wrote:Estella Osoka wrote:Anize Oramara wrote:Sentenced 1989 wrote:So few months down the road...
I'm to lazy to have multiple ships for this, did anybody figure out what works if you have 2-3 accounts available?
What I'm looking for: 1 fit to run any burner with possibility of fielding 2 ships at once + off grid booster I haven't run burners for very long but I've got a decent feel for em, having run all of them multiple times over the last month except for 3 (one each in agent, team and base). Except for some overlap (Check out the unified team burner (garmur) and the unified daredevil agent burner fits) I don't think there is a one build fits all setup, doubly so if you want to run them optimally. You also have the problem where your one or two pilots in frigs will arrive WAY faster than your OGB causing down time, not to mention tyeing up 3! accounts where one will suffice 100% of the time. Besides once you've set up the ships (and named them appropriately it's zero effort switching between ships to run burners. I think if nothing else, CCP managed to reduce the ability to 'one build fits all' dumbing down that is present in lv4 missions with the burner missions. Also I get to use a vagabond for PVE! That alone is worth the price of admission. Probably just doesn't want to go through the pain of repositioning all those ships when you switch mission running hubs. I hear they added this new hi-sec carrier to the game for moving around lots of ships, including BS.
It's better to use a Jump Freighter. Faster too. |
Estella Osoka
Perkone Caldari State
795
|
Posted - 2015.09.25 13:24:57 -
[25] - Quote
Anyone tried the Guristas Anomic Base on SISI? |
Estella Osoka
Perkone Caldari State
805
|
Posted - 2015.09.30 20:59:37 -
[26] - Quote
Anize Oramara wrote:Ok, so caveat: This is the product of a somewhat unholy union of pure frustration and my love of vagabonds so keep that in mind.
[Vagabond, Ashimu Alternative] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II
Large F-S9 Regolith Compact Shield Extender X-Large Ancillary Shield Booster, Cap Booster 400 EM Ward Amplifier II Thermic Dissipation Amplifier II
220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M [empty high slot]
Medium Core Defense Field Extender II Medium Core Defense Field Extender II
Hornet II x5
It could use considerably refining and testing I'm sure but the stats match up with what is required according to the cerberus post. Now I know the sentinels orbit at around 16km so the range is fine, just wondering about the tracking. Is the test server still set to only give out gurista bases? I'd be all over testing this.
if tank is an issue there's always this (bonus points I can use the existing Talos Vagabond, slughtly modified)
[Vagabond, Ashimu loltank] Gyrostabilizer II Gyrostabilizer II Reactor Control Unit II Tracking Enhancer II Tracking Enhancer II
Pithum C-Type EM Ward Amplifier X-Large Ancillary Shield Booster, Cap Booster 400 Republic Fleet Large Shield Extender Republic Fleet Large Shield Extender
220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M 220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M [empty high slot] 220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M 220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M 220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M
Medium Core Defense Field Extender II Medium Anti-Thermal Screen Reinforcer II
Hornet II x5
I don't see any reason why this wont work but I might just be blinded by my love of The Vaga
Sentinels use tracking disruption.
|
Estella Osoka
Perkone Caldari State
806
|
Posted - 2015.10.01 18:42:45 -
[27] - Quote
Market McSelling Alt wrote:Anize Oramara wrote:Cool Story The one thing we have learned from all of the Burner Missions is that if you have something that is limited in capacity, you will likely run out. I can live with running out of drones and slow boating off the field... I can't live with running out of cap charges and dying to a computer algorithm. I am sorry the Gila has never worked out for you, and that you don't understand drone management. That doesn't change the fact it is better and safer and faster.
What? You do realize there are many fits that use cap boosters and cap booster charges? |
Estella Osoka
Perkone Caldari State
821
|
Posted - 2015.10.15 13:33:12 -
[28] - Quote
Or you can just pimp it a little.
[Garmur, burner]
Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Gistii A-Type 1MN Afterburner BZ-5 Neutralizing Spatial Destabilizer ECM BZ-5 Neutralizing Spatial Destabilizer ECM Phased Weapon Navigation Array Generation Extron
Light Missile Launcher II, Scourge Fury Light Missile Light Missile Launcher II, Scourge Fury Light Missile Light Missile Launcher II, Scourge Fury Light Missile
Small Warhead Calefaction Catalyst I Small Ionic Field Projector I Small Core Defense Field Extender II
243 DPS / 285 OH |
Estella Osoka
Perkone Caldari State
844
|
Posted - 2015.10.30 13:45:51 -
[29] - Quote
What? A challenging burner mission that can't be blitzed? Sounds like CCP is going in the right direction. |
Estella Osoka
Perkone Caldari State
844
|
Posted - 2015.10.30 14:11:32 -
[30] - Quote
Challenging missions that are more like pvp? Missions that require team play? Yeah. That's the right direction. I hope CCP is recording all the data from those missions and uses them to make comparable Level 1-3 mission.
The best thing about the frigate burners, is doing them in lowsec. Mofo invades your mission and get owned by the burner is frickin hilarious. |
|
Estella Osoka
Perkone Caldari State
849
|
Posted - 2015.10.30 18:49:11 -
[31] - Quote
Chainsaw Plankton wrote:Estella Osoka wrote:What? A challenging burner mission that can't be blitzed? Sounds like CCP is going in the right direction. but it isn't challenging, it is long and mostly boring, like many of the standard lv4 missions. main differences are it requires a teeny bit of clicking approach, and is limited to bc and down. Outside of figuring out the hardeners I had it mostly figured out almost immediately. also they changed the mission around a bit between the first and second day. Estella Osoka wrote:Challenging missions that are more like pvp? Missions that require team play? Yeah. That's the right direction. I hope CCP is recording all the data from those missions and uses them to make comparable Level 1-3 mission.
The best thing about the frigate burners, is doing them in lowsec. Mofo invades your mission and get owned by the burner is frickin hilarious. would love to see some more team play options. sadly nearly all pve content seems to be based around solo play. Hard to get newbies into high end content, especially when experienced players will make more running solo than running with other people. Also I find it annoying that most of the group pve content is limited, which is necessarily bad, but can be annoying. hard to get excited about the game when you log in and have to find a new wormhole, or go 20 jumps just to get to the next destination, as there are no sites in your area. and I've been wanting to run more lowsec burners for that very reason. but most people can't probe me down and get into the mission before I can kill the burner. Although I've mostly been in low traffic systems, might be interesting to see what happens in one of the busy systems. should go afk with a passive jag in the blood burner mission atomic killer wrote:Guys, how much DPS do I need to tank for Guristas base burner ?
I was thinking to try it in Huggin + Cerberus ? Do you think it is a good idea ? kiting might work that way. bonused target painter plus a web or two from the huginn might make the cerb damage apply well. I didn't test anything missile based. MWD + 4 web + painter, or maybe 3 web 2 painter? should give you easy range control on the fighters/bombers (put one web on each of the 3 fighters, and double web, or paint the primary) and let the cerb pick them off. The huginn could probably hit with arty too. no idea how long it would take though.
I don't think it is meant to be solo. In fact CCP even said that they were not designed to be solo, but players figured out how to do them solo with niche and bling fits.
Playing EVE isn't all about making isk and having a fat wallet. I believe interacting with likeminded individuals in EVE is what retains players.
Maybe instead of coming up with solo fits, we should be coming up with small 2-3 man gang fits as well for the lower skilled/low isk players.
|
Estella Osoka
Perkone Caldari State
849
|
Posted - 2015.10.30 19:45:50 -
[32] - Quote
Chainsaw Plankton wrote:Estella Osoka wrote:I don't think it is meant to be solo. In fact CCP even said that they were not designed to be solo, but players figured out how to do them solo with niche and bling fits.
Playing EVE isn't all about making isk and having a fat wallet. I believe interacting with likeminded individuals in EVE is what retains players.
Maybe instead of coming up with solo fits, we should be coming up with small 2-3 man gang fits as well for the lower skilled/low isk players.
I've seen people say that, but never seen a source. I remember fozzie saying he could solo them in t2 ships. Also the devblog very heavily suggests that they can be countered through fitting. "When agents give you one of these missions, they will provide you with extensive information about what you can expect to face. These instructions allow you to design and build a ship fitting that effectively counters the Burner." http://community.eveonline.com/news/dev-blogs/size-matters-introducing-burner-missions/ there is also a bit about them being part of the normal lv4 pool so they wouldn't be too farmable, but well we've clearly worked around that. One of the things I've been working on in signal cartel is exactly that, getting newer players into burner missions in small groups. did a few runs the other night, and am working on moving ships/stuff out to a mission location to hopefully expand the group, and get more runs in.
Sorry mixing up the Drifters with burners. Should have said you are welcome to bring them along. I wonder what kind of LP you could rack up with about 3-5 pilots exclusively pulling burner missions? Considering each person in the gang could pull L4 missions.
And yes, they are definitely farmable. |
Estella Osoka
Perkone Caldari State
849
|
Posted - 2015.10.30 20:03:29 -
[33] - Quote
Anize Oramara wrote:I feel interacting on the forums and collectively coming up with fits or improving fits and testing them out is part of the social aspect don't you?
Also my guide has a skill plan specifically aimed at new players.
No, you are not playing the sandbox game wrong. However, I find the game quite more entertaining when I'm interacting with people on comms. |
Estella Osoka
Perkone Caldari State
851
|
Posted - 2015.11.02 15:12:04 -
[34] - Quote
You cannot use Strategic Cruisers in burner missions. |
Estella Osoka
Perkone Caldari State
852
|
Posted - 2015.11.05 21:46:10 -
[35] - Quote
With the WDFG being able to warp scram in the future, I'm wondering if an armor tanked Phobos will be ideal for the Angel Anomic Base missions. |
Estella Osoka
Perkone Caldari State
859
|
Posted - 2015.11.10 21:16:51 -
[36] - Quote
Yadaryon Vondawn wrote:Is there a Amarr fit that can do the Guristas Anomic Base (Supercarrier one) or any fit for that matter that can do it consistently:)?
Screw that mission. Tried a sniping Harbi. Plan was this: Warp in, MJD, snipe them down as they zoom in to me. Didn't work. Didn't lose my ship as I just waited out my MJD reactivation, MJD, then warped out of mission.
Kinda bugs me as the had 0 transversal as they were coming at me, so theoretically I should have been burning them down, but apparently their small sig says, "No." |
Estella Osoka
Perkone Caldari State
928
|
Posted - 2015.12.11 20:41:38 -
[37] - Quote
probag Bear wrote:So erm, the December release did something. Either burner remote repair got messed with, or defender missiles got removed. Pre-patch, my max-DPS Polarized Rocket Garmur couldn't break anything without ECM. Now, I just got on and ran a couple of Anomic Teams, and my Garmur kills the main Burner ship without any need to kill/jam the logi.
That is what is supposed to happen. It was broken. |
|
|
|